Marrow March is on itch.io
Marrow March now has a page on itch.io: the same game, free in the browser, with its own devlog and comments. What it means for your saves, and where to tell me what you think.
How Marrow March is being made, written by Enes.
Marrow March now has a page on itch.io: the same game, free in the browser, with its own devlog and comments. What it means for your saves, and where to tell me what you think.
How the Essence Tree became a window you finish ring by ring: the rules that came from drawing it before building it, and the crowns, oaths and prices of the newest update.
A minute and a half of Marrow March, every frame recorded from the game: how the battles were staged with its own rules, shot one frame at a time, and given their own sound.
The home page now opens on the game's own title screen, moving. How a twelve-second loop was recorded from a development build, made seamless, and kept sharp.
The closed test is over. Early Access 0.5 is free in your browser for anyone, with no password and no sign-up: what that means, and what to tell me.
Version 0.5 is out: the whole loop from the first night to the end of the fifth age, what to look for in it, and what comes next on the road to 1.0.
The dead used to put themselves together beside their graves and slide away. A behind-the-scenes look at one rule that let them go too early, and the climb that replaced it.
What Marrow March is, why the fight moves to the road when the wall falls, and how the closed test began.