Marrow March

The genre

What is an incremental tower defense game?

An incremental tower defense game is a tower defense game with the progression of an incremental (idle) game: you place defenses to stop waves of enemies, and every wave pays into upgrades that make the next attempt stronger, so your power keeps climbing across many runs.

Tower defense, briefly

In a tower defense game, enemies come in waves toward something you must protect, and you stop them by placing defenses (towers, soldiers, traps) where they will do the most good. You earn resources for every enemy you stop and spend them on more and better defenses. A classic tower defense level is a puzzle you solve once: you win it or you lose it.

What the incremental part adds

  • Losing still pays. Part of what you earn is kept when a run ends, and spent on permanent upgrades.
  • Numbers that compound. Upgrades multiply each other, so each attempt goes further than the last.
  • Prestige. Resetting on purpose, in exchange for a bigger, permanent bonus, so the next climb is faster.
  • Automation. The game can run waves on its own, which is where the "idle" in idle tower defense comes from.
  • A long horizon. Instead of a set of levels, a climb measured in hours or weeks.

Idle or incremental?

Close, but not quite. "Idle" puts the weight on automation: the game keeps fighting, and often keeps earning, while you are away. "Incremental" puts it on compounding growth: permanent upgrades, prestige resets and numbers that climb. Most games in the genre are a bit of both.

Examples of the genre

The genre is broad. A few well-known games from it, as their makers describe them:

More in our articles: the best idle tower defense games,games like The Tower andincremental games with prestige.

Where Marrow March fits

Marrow March is a free incremental tower defense game for the desktop browser. You hold the last wall against a skeleton horde; every fall grows the Essence Tree, and a whole tree lets your commander rise into the Ancestral Sky while an heir takes the wall, stronger. Its towers are soldiers you place and train (archers, wizards, catapults, windcallers, shamans and ballistas), and its twist is that losing is the loop: when the dead break the wall, the run ends, the fall pays Essence, and the Essence Tree grows 100 permanent upgrades for the next run, which begins on the assault that broke you. Around that sit a prestige layer, the Ancestral Sky, where a whole tree lets a commander rise and 30 stars are lit with Legacy; AUTO for idle play; the Inner Ward, which moves the fight onto the road behind the wall; and 10 ages to climb.

About Marrow March · How to play · The wiki

Questions

What is an incremental tower defense game?

An incremental tower defense game is a tower defense game with the progression of an incremental (idle) game: you place defenses to stop waves of enemies, and every wave pays into upgrades that make the next attempt stronger, so your power keeps climbing across many runs.

Is an incremental tower defense game the same as an idle tower defense game?

Close, but not quite. "Idle" puts the weight on automation: the game keeps fighting, and often keeps earning, while you are away. "Incremental" puts it on compounding growth: permanent upgrades, prestige resets and numbers that climb. Most games in the genre are a bit of both.

Is there a free incremental tower defense game in the browser?

Yes: Marrow March is a free incremental tower defense game for the desktop browser. You hold the last wall against a skeleton horde; every fall grows the Essence Tree, and a whole tree lets your commander rise into the Ancestral Sky while an heir takes the wall, stronger. It is in Early Access, free to play in the browser and open to everyone.