Marrow March

· Enes

The first teaser, shot from the game itself

Marrow March has its first teaser: a minute and a half, from the bells over the last wall to the dead pouring through it, the Essence Tree, the Ancestral Sky and the title. There is no mock-up in it. Every frame is the game, recorded from the game itself.

The teaser, with sound.

One frame at a time

A browser with no window runs the game at twice its size, 2560 pixels wide. The game's clock is stopped and moved on by one thirtieth of a second at a time, and every frame is saved before the next one is drawn. A battle with hundreds of the dead on the field can take as long as it likes to draw: nothing is ever dropped, and nothing runs too fast. The bars, the numbers and the words of the interface are hidden on every frame, so what is left is the field, the wall and the dead.

Staged with the game's own rules

Each scene is set up the way you would play it: soldiers placed where the game lets them stand, traps on the field, engines on the walls, the dead sent in from the treeline. Then the game plays it out. The last seconds are a rush of twelve different things it does: the dead climbing out of their graves, a battery of catapults, a horde set alight, the dead caught in the traps, the bridge raised under a crowd so it falls into the sea, oil poured from above the city gate, the grate dropped on the breach, ballista bolts through a column, windcallers in a storm, frost in the snow, a Bone Titan walking into the line, and the powder going up.

Night after night

The game has its own weather and its own hours, so the defence is shown in all of them: a night in the fog, the day, the rain, the snow and the storm. Inside the walls, the dead fill the road from one wall to the other, the chain across it takes their weight for two long seconds before it gives, and the sea gates open on them.

Its own sound

The game keeps a note of every sound it plays and on which frame, so each shot carries its own: the bows, the bolts, the grate, the splash. The music was made for the teaser and is not in the game. The fast cuts at the end fall on its beats, and the title comes in on its last note.

It plays on the home page, and the press kit has it to download at 1920×1080 and 1280×720.

— Enes