Version 0.5.17 ·
A smoother siege
Crowded assaults draw half as much and run far smoother, a slow computer gets lighter graphics by itself, and the wall’s guns cover the whole field from the first.
- Performance: a crowded late assault draws half as much each frame, and looks the same. On our test machine the worst frames came twice as fast, and with the processor slowed four times the game went from 50 to 73 frames a second.
- New: when your computer cannot keep a battle at 30 frames a second, the graphics step down a preset by themselves and say so. Change any graphics setting and they stay yours.
- New: the wall’s sockets open from both ends toward the gate: the lowest, then the highest, then the second lowest. Your first guns cover both halves of the field. Thank you, SilverEyes.
- Soldiers draw at their own pace: an archer’s aim is no longer hurried, and the rate of fire is the same.
- Fixed: a whole tree’s heart, read in the middle of a run, says a retreat opens it too, not only a fall.









