About Marrow March
Marrow March is made by Enes, an independent game developer working alone: the design, the code and the art.
How it is made
The game is written in TypeScript on the Phaser engine and runs in the browser. Every soldier, skeleton, trap and engine is modelled procedurally in Blender and rendered down to the size you see on the field. Every sound, the ambience and the drums and choirs under the siege were made for the game with ElevenLabs sound effects; the full list is in the press kit.
Where it is going
Marrow March is in Early Access: Ages I to V are playable, and Ages VI to X arrive in later updates on the way to 1.0. It is open to everyone, free in the browser. What comes next is on the Early Access page, every update is in thechangelog, and how it is being made in the devlog.
Get in touch
- Email: marrowmarch@gmail.com
- Reddit: u/MarrowMarchDev
- itch.io: marrowmarch.itch.io
- YouTube: @marrowmarch