Press kit
Everything you need to write about Marrow March. For anything else, write to marrowmarch@gmail.com.
Factsheet
| Game | Marrow March |
|---|---|
| Developer | Enes (independent, solo) |
| Genre | Incremental / idle tower defense with a prestige layer |
| Platform | Desktop web browsers (Chrome, Edge, Firefox, Safari) |
| Price | Free |
| Status | Closed test now (invite only). The free demo opens to everyone in October 2026. |
| Language | English |
| Players | Single-player |
| Size | 10 ages, 200 assaults, 6 soldiers, 13 kinds of the dead, 351 permanent upgrades, 37 prestige gifts |
| Built with | Phaser 3 and TypeScript; characters modelled procedurally in Blender |
| Current version | v10.1.0 |
| Website | https://marrowmarch.com |
| Contact | marrowmarch@gmail.com |
In one sentence
Marrow March is a free incremental tower defense game that runs in your desktop web browser: you raise an army to hold the last wall against a skeleton horde, grow it through hundreds of upgrades, and climb ten ages of the dead.
In two paragraphs
Every night the dead march on the last wall. In Marrow March you are its commander: you place archers, wizards, catapults, shamans, windcallers and ballistas on the field, train them with gold, and hold the line through assault after assault. When the wall is breached, the fight moves inside, onto the road to the city gate, where the portcullis, the oil and the gatehouse engines make a last stand.
Every run pays into the next. Essence, kept when you fall, grows the Essence Tree: 351upgrades across 6 disciplines. When a line of commanders ends, its Legacy lights the Ancestral Sky, and the next line climbs the 10 ages faster. It is made by one developer, Enes, and plays free in the browser.
Features
- A tower defense where the towers are soldiers you place, train and teach skills.
- A breach is not the end: the fight moves to the road behind the wall.
- 10 ages, each with its own sky, its own host and a lord of the dead at its end.
- 351 permanent upgrades, revealed as you buy them, and a prestige layer of 37 gifts.
- AUTO assaults for idle play, from commander level 6.
- Free, in the browser, no account.
Logo and icon
Screenshots and a trailer arrive with the free demo.
Credits
- Design, code and art: Enes
- Music: “Medieval Loop One” and “Battle Of The Creek” by Alexander Nakarada (serpentsoundstudios.com), CC BY 4.0
- Sound effects: Kenney (kenney.nl), CC0
- Typefaces: Silkscreen by Jason Kottke in the game; Grenze Gotisch and Crimson Pro on this site; all SIL Open Font License


