Press kit
Everything you need to write about Marrow March. For anything else, write to marrowmarch@gmail.com.
Factsheet
| Game | Marrow March |
|---|---|
| Developer | Enes (independent, solo) |
| Genre | Incremental / idle tower defense with a prestige layer |
| Platform | Desktop web browsers (Chrome, Edge, Firefox, Safari) |
| Price | Free |
| Status | Early Access 0.5: Ages I to V are playable now, and Ages VI to X arrive in later updates on the way to 1.0. It is open to everyone, free in your browser. |
| Languages | English |
| Players | Single-player |
| Size | 10 ages (5 in Early Access), 20 assaults each, 6 soldiers, 13 kinds of the dead, 100 permanent upgrades in 205 steps, 30 stars in the prestige sky |
| Built with | Phaser 3 and TypeScript; characters modelled procedurally in Blender |
| Current version | v0.5.17 |
| Play | https://play.marrowmarch.com/ |
| Embed | One line of HTML puts the game on any site: https://marrowmarch.com/play/ |
| Website | https://marrowmarch.com |
| Contact | marrowmarch@gmail.com |
In one sentence
Marrow March is a free incremental tower defense game for the desktop browser. You hold the last wall against a skeleton horde; every fall grows the Essence Tree, and a whole tree lets your commander rise into the Ancestral Sky while an heir takes the wall, stronger.
In two paragraphs
Every night the dead march on the last wall. In Marrow March you are its commander: you place archers, wizards, catapults, windcallers, shamans and ballistas on the field, train them with gold, and hold the line through assault after assault, with traps on the field and guns on the wall.
Losing is the loop. When the wall falls, the fall pays Essence and the Essence Tree opens: 100permanent upgrades in 6 disciplines, and the next run begins on the assault that broke you. Grow the whole tree and your commander rises into the Ancestral Sky, where Legacy lights 30 stars of the ancestors, and an heir takes the wall stronger. It is made by one developer, Enes, and plays free in the browser.
Features
- A tower defense where the towers are soldiers you place, train, promote and teach skills.
- Every fall grows the Essence Tree: the run ends, and the next begins where the wall broke.
- A whole tree opens the Ancestral Sky: 30 stars in 10 layers, lit with Legacy, and an heir for every line.
- The Inner Ward moves the fight to the road behind the wall: the portcullis, boiling oil, the drawbridge and the sea gates.
- 10 ages, each with its own sky, its own host and a lord of the dead at its end; 5 in Early Access.
- AUTO for idle play, from the Messenger's stars.
- Free, in the browser, no account.
Logo and icon
Screenshots
Straight from the game, 1920×1080. Click one for the full-size JPEG.












Clips
The teaser:1920×1080 MP4 or1280×720 MP4. Below, gameplay recorded frame by frame from the game at 2560×1440, no sound. Click one for the MP4.






Covers
Key art with the name, for stores and articles:1920×1080 ·800×1200 ·800×800 ·630×500.
Credits
- Design, code and art: Enes. Every body, wall, house and artifact is modelled and rendered in Blender for the game.
- Sound and music: every effect, the ambience and the drums and choirs under the siege were made for the game with ElevenLabs sound effects.
- Typefaces: Grenze and Grenze Gotisch by Omnibus-Type (the chronicle look), Silkscreen by Jason Kottke (the classic look), and Crimson Pro on this site; all SIL Open Font License.


