Soldiers
Marrow March has 6 kinds of soldier. You place them on the field in front of the wall (and, with the Inner Ward, on the road behind it), train them with gold and teach them skills. The archer and the wizard stand from the start; the rest arrive as you climb the first ages.

| Soldier | Role | Arrives | Damage | Attacks every | Reach |
|---|---|---|---|---|---|
| Archer | Single target | From the start | 5 | 1 s | 125 |
| Wizard | Area blast | From the start | 8 | 1.5 s | 131 |
| Catapult | Bombardment | Age I, assault 8 | 18 | 4 s | 373 |
| Shaman | Support | Age I, assault 18 | — | 6 s | 96 |
| Windcaller | Knockback | Age I, assault 12 | 2 | 3.5 s | 247 |
| Ballista | Piercing bolt | Age III, assault 14 | 40 | 3.5 s | 420 |
Base values from game version v0.5.17, before any training. Reach is in the game’s own units: the battlefield is 1280 across.
ArcherSingle target, fast.WizardArea blast, slow.CatapultGround bombardment — lobs over shields, blind up close.ShamanSupport — empowers one ally at a time, never fights.WindcallerStraight gale — blows a lane of foes back, strongest up close.BallistaOne heavy bolt at extreme reach — the only answer to a standoff.