Marrow March

Soldiers

Marrow March has 6 kinds of soldier. You place them on the field in front of the wall (and, with the Inner Ward, on the road behind it), train them with gold and teach them skills. The archer and the wizard stand from the start; the rest arrive as you climb the first ages.

The line up close in Marrow March: longbowmen, a pyromancer, a frost mage and shamans on the field, the guns of the wall behind them.
Twelve promotions: every soldier wears what it became.
SoldierRoleArrivesDamageAttacks everyReach
ArcherSingle targetFrom the start51 s125
WizardArea blastFrom the start81.5 s131
CatapultBombardmentAge I, assault 8184 s373
ShamanSupportAge I, assault 18—6 s96
WindcallerKnockbackAge I, assault 1223.5 s247
BallistaPiercing boltAge III, assault 14403.5 s420

Base values from game version v0.5.17, before any training. Reach is in the game’s own units: the battlefield is 1280 across.