COMMON
Quartermaster's Ledger
Every kill pays 8% more gold. Opens the ledger branch.
Columns of names, every one of them owed.
Carried by a lord, from Age I
Marrow March has 21 artifacts, and each is found once. 16 are carried by the lords of the dead: slay a lord at the end of an age and it may drop one, likelier the deeper the age. 5 lie under the wall, dug up when its Reinforce level reaches their depth. A found artifact works from then on, through every fall; an heir keeps them only with Heirlooms, a star of the Ancestral Sky.
COMMON
Every kill pays 8% more gold. Opens the ledger branch.
Columns of names, every one of them owed.
Carried by a lord, from Age I
COMMON
+3% critical strike chance.
Someone carved it to keep something away. It did not work.
Carried by a lord, from Age I
COMMON
The wall stands 15 points taller.
It still hangs true. The wall it measured does not.
Carried by a lord, from Age II
UNCOMMON
Every shot pierces 1 more armour.
Worn hollow in the middle by a hundred thousand edges.
Carried by a lord, from Age II
UNCOMMON
Every assault yields 10% more Essence.
Rung once for the dead, and once more to ask them back.
Carried by a lord, from Age III
UNCOMMON
The garrison deals 6% more damage.
The colours are gone. The fear it carried is not.
Carried by a lord, from Age III
RARE
The garrison costs 6% less to raise. Opens the foundry.
Pressed into every blade the city ever bought.
Carried by a lord, from Age IV
RARE
+5% chance a Colossus is carrying something.
Look through it and the dark looks back, helpfully.
Carried by a lord, from Age IV
RARE
+15% damage to a Colossus. Opens the giant-killing line.
One joint of one finger, and it fills a cart.
Carried by a lord, from Age V
EPIC
The garrison acts 4% faster. Opens two deep nodes.
It still ticks, and it is not counting hours.
Carried by a lord, from Age V
EPIC
+10% damage to a Colossus.
Worn by something that refused to stop being a king.
Carried by a lord, from Age III
EPIC
The wall mends 5% of itself each assault.
Laid before the city had a name, and still holding.
Carried by a lord, from Age IV
LEGENDARY
+20% diamonds.
A seal for letters no living hand ever opened.
Carried by a lord, from Age IV
LEGENDARY
+15% essence.
It was lit on the night the first wall fell. It has not gone out.
Carried by a lord, from Age V
MYTHIC
Every blow the wall takes lands 20% lighter.
Every city that fell had a gate. This is the only piece of one that did not.
Carried by a lord, from Age V
RELIC
The whole line strikes 15% harder. There is only one.
The city has been rebuilt nine times. The line has never moved.
Carried by a lord, from Age V
COMMON
Every kill pays 10% more gold.
The city buried its dead beneath the wall, and their coin with them.
Under the wall, at Reinforce 5
UNCOMMON
First 5 blows per assault glance off.
The old masons mixed ash and bone into the mortar. It remembers sieges.
Under the wall, at Reinforce 10
RARE
Deploy one column further out.
It opened a forward gatehouse, buried when the city drew back. Its footings still hold.
Under the wall, at Reinforce 16
EPIC
Blows on the wall land 10% lighter.
They walled the first watchman into the footings, so the wall would never stand unguarded.
Under the wall, at Reinforce 22
LEGENDARY
The wall stands 30% taller.
Iron braces, no handle, no lock, and light at the seams. Something waits behind it.
Under the wall, at Reinforce 28