Marrow March

Artifacts

Marrow March has 21 artifacts, and each is found once. 16 are carried by the lords of the dead: slay a lord at the end of an age and it may drop one, likelier the deeper the age. 5 lie under the wall, dug up when its Reinforce level reaches their depth. A found artifact works from then on, through every fall; an heir keeps them only with Heirlooms, a star of the Ancestral Sky.

Carried by the lords

COMMON

Quartermaster's Ledger

Every kill pays 8% more gold. Opens the ledger branch.

Columns of names, every one of them owed.

Carried by a lord, from Age I

COMMON

Bone Charm

+3% critical strike chance.

Someone carved it to keep something away. It did not work.

Carried by a lord, from Age I

COMMON

Mason's Plumb

The wall stands 15 points taller.

It still hangs true. The wall it measured does not.

Carried by a lord, from Age II

UNCOMMON

Siege Whetstone

Every shot pierces 1 more armour.

Worn hollow in the middle by a hundred thousand edges.

Carried by a lord, from Age II

UNCOMMON

Gravecaller's Bell

Every assault yields 10% more Essence.

Rung once for the dead, and once more to ask them back.

Carried by a lord, from Age III

UNCOMMON

Warlord's Pennant

The garrison deals 6% more damage.

The colours are gone. The fear it carried is not.

Carried by a lord, from Age III

RARE

Ironmonger's Seal

The garrison costs 6% less to raise. Opens the foundry.

Pressed into every blade the city ever bought.

Carried by a lord, from Age IV

RARE

Night Glass

+5% chance a Colossus is carrying something.

Look through it and the dark looks back, helpfully.

Carried by a lord, from Age IV

RARE

Titan's Knucklebone

+15% damage to a Colossus. Opens the giant-killing line.

One joint of one finger, and it fills a cart.

Carried by a lord, from Age V

EPIC

The Colossus's Watch

The garrison acts 4% faster. Opens two deep nodes.

It still ticks, and it is not counting hours.

Carried by a lord, from Age V

EPIC

Ossified Crown

+10% damage to a Colossus.

Worn by something that refused to stop being a king.

Carried by a lord, from Age III

EPIC

The First Stone

The wall mends 5% of itself each assault.

Laid before the city had a name, and still holding.

Carried by a lord, from Age IV

LEGENDARY

Hollow King's Sigil

+20% diamonds.

A seal for letters no living hand ever opened.

Carried by a lord, from Age IV

LEGENDARY

The Last Light

+15% essence.

It was lit on the night the first wall fell. It has not gone out.

Carried by a lord, from Age V

MYTHIC

The Gate That Held

Every blow the wall takes lands 20% lighter.

Every city that fell had a gate. This is the only piece of one that did not.

Carried by a lord, from Age V

RELIC

The Unbroken Line

The whole line strikes 15% harder. There is only one.

The city has been rebuilt nine times. The line has never moved.

Carried by a lord, from Age V

Under the wall

COMMON

Ossuary Urn

Every kill pays 10% more gold.

The city buried its dead beneath the wall, and their coin with them.

Under the wall, at Reinforce 5

UNCOMMON

Bone Mortar

First 5 blows per assault glance off.

The old masons mixed ash and bone into the mortar. It remembers sieges.

Under the wall, at Reinforce 10

RARE

The Barbican Key

Deploy one column further out.

It opened a forward gatehouse, buried when the city drew back. Its footings still hold.

Under the wall, at Reinforce 16

EPIC

The Watchman's Helm

Blows on the wall land 10% lighter.

They walled the first watchman into the footings, so the wall would never stand unguarded.

Under the wall, at Reinforce 22

LEGENDARY

The Sealed Door

The wall stands 30% taller.

Iron braces, no handle, no lock, and light at the seams. Something waits behind it.

Under the wall, at Reinforce 28